Applying to Fawkes

Applying to Fawkes

To apply, please contact us through the contact form on our homepage with the subject "Application" and anything you think we should consider in our choices.

At Fawkes Robotics we are dedicated to a legacy of excellence. During the 2016-2017 season, we will be accepting application requests for underclassmen (anyone who isn't in their final year of highschool). After careful review, we will then admit appr. 10 new members. These members will undergo rigorous training in the robotics field, competing in VEX Robotics during their first year. The average commitment is 2-3 hours a week.
Applying as a builder
As a builder you will be heavily involved in the design and build process. You will learn to create genuine, creative ideas and visualize concepts with the aid of a CAD specialist. You will also learn methodologies and techniques for efficient, improved mechanisms. Your role will be to identify issues, conceptualize a solution, design and prototype the solution, evaluate the result and implement it on the robot. You will learn brazing and metal-treating techniques for working closely with the robot, and after VEX you will also be taught to use 8020 and industrial-grade materials if you choose to compete in FTC.
Applying as a programmer
As a programmer, it's your job to work with the built resources to develop a functional robot. You will be involved in the design process for components, as well as be tasked with the correct identification of field-level problems and implementation of sensor protocol. Programmers will be trained in coding techniques, efficiency maximizing algorithms, and holistic sensor programming. Programmers will also develop movement and driving applications, creating a physical user interface to operate the robot.
Applying as a CAD specialist
CAD-ers will be central in the design process. By developing a design, you will learn to create efficient, functional solutions that also take into account feasibility. Your role will be to animate and visualize solutions on a computer level, allowing for a visual view of the components and mechanisms of the robot. You will also learn to document designs and the engineering process, and develop complex evaluations of prototype mechanisms, including stress testing and force testing.
Applying as an undeclared
If you don't know what you'd like to do, that's fine! You can apply undeclared, and your main role will lie in documentation. In documentation, you will earn the opportunity to gain experience in every field, and at the end will scribe your experiences and the design process. This role is one of the most important, as your job will be to develop a complex engineering notebook detailing the design process, meeting work, programming algorithms, and design flaws that will be evaluated by a judging group in the actual competition. Engineering notebook awards automatically qualify your team for advancement and are paramount in the robotics field.


  • Many, many more teams
  • Straightforward directives, clear objectives
  • No custom parts (limited resources)
  • 12x12 field, 4 teams of up to 3 people and a robot
  • RobotC
  • Encoders, sensors, and complex algorithms
  • Several ways to advance
  • Fierce competition emphasizing efficiency


  • Less teams but still a large amount
  • Complex directives, unclear objectives with several ways to score/specialize
  • Custom parts (limited resources but could be cheaper)
  • 12x12 field, 4 teams of up to 3 people and a robot
  • Java + Android
  • Encoders, sensors, and complex algorithms, with added Camera/OpenCV
  • Orthodox ways to advance
  • Specialized competition emphasizing experience, veteran-ism, and niche robotics
Fawkes has been one of the greatest experiences of my life. Creating a totally cooperative team that understands its own strengths and weaknesses with a fluid dynamic has proven to be successful. I founded Fawkes to be a less elitist solution for those looking to get involved in robotics but intimidated by school robotics, which engenders competition within the team, hostile team dynamic, and a stress-heavy situation. One FAQ I get asked is the difference between FTC and VEX. VEX basically has less objectives on the field but more fierce competition in efficiency because there are more teams and everyone has to use the same basic resources. FTC has more objectives on the field but the competition is more biased, and it's geared so you can only pass if you're overall excellent, have an amazing robot, or have an amazing logbook. There are less teams and more resources so robots tend to specialize in one thing. VEX games tend to be simpler than FTC games so that's better for beginners, but competition-wise they're pretty equal. VEX challenges you to think creatively and FTC challenges you to maximize functionality. VEX seasons started in June so you will also be challenged with a time constraint.
Priansh Shah